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<tr>
<td colspan="2"><a name="R"></a><a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-A.html">A</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-B.html">B</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-C.html">C</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-F.html">F</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-O.html">O</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a>&nbsp;&nbsp;<font style="bold" size="10px" color="black">R</font>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a>&nbsp;&nbsp;</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_r">_r</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#R">R</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html#_radius">_radius</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html">FlxSound</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#random()">random</a>(UseGlobalSeed) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Generate a pseudo-random number.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#randomFrame()">randomFrame</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Tell the sprite to change to a random frame of animation
   Useful for instantiating particles or other weird things.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#randomize()">randomize</a>(Seed) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Generate a pseudo-random number.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#ray()">ray</a>(StartX, StartY, EndX, EndY, Result:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, Resolution) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Shoots a ray from the start point to the end point.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#RBRACKET">RBRACKET</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSave.html#read()">read</a>(FieldName) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSave.html">FlxSave</a></td>
</tr>
<tr>
<td width="20"></td><td>
   If you don't like to access the data object directly, you can use this to read from it.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#_rect">_rect</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   This is just a pre-allocated rectangle container to be used however you like
   </td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTileblock.html#_rects">_rects</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTileblock.html">FlxTileblock</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Array of rectangles used to quickly blit the tiles to the screen.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#_rects">_rects</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#refreshHulls()">refreshHulls</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called by <code>FlxObject.updateMotion()</code> and some constructors to
   rebuild the basic collision data for this object.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#refreshHulls()">refreshHulls</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called by <code>FlxObject.updateMotion()</code> and some constructors to
   rebuild the basic collision data for this object.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html#_regen">_regen</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html">FlxText</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#remove()">remove</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, Splice) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Removes an object from the group.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#render()">render</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Automatically goes through and calls render on everything you added,
   override this loop to control render order manually.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#render()">render</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Override this function to draw graphics (see <code>FlxSprite</code>).</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#render()">render</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called by game loop, updates then blits or renders current frame of animation to the screen
   </td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html#render()">render</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html">FlxState</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Automatically goes through and calls render on everything you added to the game loop,
   override this loop to manually control the rendering process.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTileblock.html#render()">render</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTileblock.html">FlxTileblock</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Draws this block.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#render()">render</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Draws the tilemap.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#render()">render</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Actually draws the bar to the screen.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTileblock.html#renderBlock()">renderBlock</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTileblock.html">FlxTileblock</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal function to draw this block
   </td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#renderMembers()">renderMembers</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal function that actually loops through and renders all the group members.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#renderSprite()">renderSprite</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal function that performs the actual sprite rendering, called by render().</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#renderTilemap()">renderTilemap</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal function that actually renders the tilemap.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#replace()">replace</a>(OldObject:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, NewObject:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Replaces an existing <code>FlxObject</code> with a new one.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#reset()">reset</a>(X, Y) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td width="20"></td><td>
   If the group's position is reset, we want to reset all its members too.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#reset()">reset</a>(X, Y) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Handy function for reviving game objects.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#reset()">reset</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Resets all the keys.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html#reset()">reset</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html">FlxMouse</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Resets the just pressed/just released flags and sets mouse to not pressed.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#resetFirstAvail()">resetFirstAvail</a>(X, Y) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Finds the first object with exists == false and calls reset on it.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#resetHelpers()">resetHelpers</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Resets some important variables for sprite optimization and rendering.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#resetInput()">resetInput</a>() &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Reset the input helper objects (useful when changing screens or states)
   </td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxRect.html#right">right</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxRect.html">FlxRect</a></td>
</tr>
<tr>
<td width="20"></td><td>
   The X coordinate of the right side of the rectangle.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#RIGHT">RIGHT</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Useful for controlling flipped animations and checking player orientation.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#RIGHT">RIGHT</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#rotatePoint()">rotatePoint</a>(X, Y, PivotX, PivotY, Angle, P:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
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<td width="20"></td><td>
   Rotates a point in 2D space around another point by the given angle.</td>
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<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#roundingError">roundingError</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
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<td width="20"></td><td>
   Helps to eliminate false collisions and/or rendering glitches caused by rounding errors
   </td>
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